aMaze Game in Python + Raylib
A simple 3D maze game made in Python using Raylid, packaged with Pygbag.
First part: base game
Second part: adding shaders
| Updated | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | FinFET channel |
| Genre | Puzzle |
| Tags | 3D |
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Source files 45 kB




Comments
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Hey FinFET. Great project. I'm sure you got to look at my portal game and I also did a maze but not a game, just to experiment with deferred rendering. Anyway regarding your maze game, can you do a few things I think would be good? First enable the full screen. I think it works pretty good on Itch and I use it. Just enable the full screen option. Second, I noticed that if I unlink the mouse through Esc or some other means, it is not captured again. I like the idea of clicking the mouse captures it but have done other ways as well.
Just a note. It does seem to capture the mouse sometimes so I guess you have some code in there for that. But it seems like in the middle of the game it won't do it. Anyway. It's pretty good and I noticed the shadows working.
Hi Wardini, i activated the full screen option, for the mouse capture, it is triggered at level start, may i should add some kind o focus check.
I took a look at your portal game, it looks great! Are you use pygame and zengl or something similar?
There is something about the SCALED option found in pygame set_mode. I think maybe it is also set when using the OPENGL flag. I don't know much about Raylib yet but definitely want to try it out. Does it have such an option? I guess it is needed because the fullscreen option only renders to the lower left quadrant. I will try to work with Raylib and figure this out.
dont know if raylib has something equivalent, i will take a look
Yeah all of my work so far is Zengl which has a path to Webgl. I'm glad to see Raylib has a similar path. I really want to see your source code so I can get a head start going in that direction. Is it linked here?
yes, the source is in the zip file
this is great it looks good. One last thing. I am having an issue with web and the font. Is there something with pygbag you are doing to set the font for raylib?
also, I'm working on the mouse capture issue. I'll send you info on the once I am happy with it.
How did you splice Python and RayLib together? That's some serious coding. Was it worth it?
There are Python bindings available for Raylib, is quite easy actually